QuakeNet 2.0 ------------ What: A Win95 program that will make it very easy to connect to internet Quake servers. The program updates its server list from the Ironman list, which is updated every 5 minutes. QuakeNet gives information such as the servername, IP address, map being run, number of players, and pingtime to the server from YOUR computer to get an idea of how good of a connection you can get. Once you see a server you like, you can click on it, and QuakeNet will try to connect your _running_ session of Quake to that server. Why: I was sick of searching the WEB, then cut-and-pasting IP addresses into Quake only to find out that the server wasn't up, too slow, or full. QuakeNet takes care of a couple of these tasks for you automatically. How: 1)Run the "INSTALL.BAT" file. This should copy a bunch of files that are needed for QuakeNet to run properly. 2)Connect to the internet, then start QuakeNet. At startup, QuakeNet will automatically get the latest serverlist from the Ironman list. 3)Use the "Quake!" button to launch Quake. This runs the Q95.BAT file that came with Quake. Q95.BAT sets Quake up to run over the internet (TCP/IP). 4)Once Quake starts, bring down the console window with the "~" (tilda) key. Quake only accepts commands into the console, so it must be down for QuakeNet to work. 5)Hit "ALT-ENTER" to bring Quake into a window. If you run Quake at high resolution, ALT-ENTER might mess up, so hit ALT-TAB instead to switch back to QuakeNet. Now you should be all set to try the different servers. Use the "Ping All" to ping all servers in the list. This takes about 3-4 seconds per entry, so it could take a couple minutes. Use the "Ping" buttons to ping an individual server. The time is updated below the button. The ping times are color coded, based on the time. 0-200ms is green, which is a pretty good connection. 200-300 is yellow, which is a marginal connection. Greater tha 300ms is a poor connection, and is red. "PING" time is the amount of time it takes for a packet of data to travel from your computer to a server, and again. It is a pretty good indicator of your connection to a server. *After QuakeNet finishes pinging the servers, it will sort the list by ping time, with the fastest at the top of the list. The "Update" button gets the latest serverlist from the WEB. QuakeNet gets the list from "citrix.progress.com/servers.html". This is updated every 5 minutes, so the info is pretty current. Quakenet doesn't automatically download the latest list every 5 minutes, because this would take up some of the much needed bandwidth while your playing Quake. If Ironman changes the format of his page (which has happened before), let me know, and I will update QuakeNet to read the new format. Use the long button with the server name on it to try to have Quake connect to that server. QuakeNet looks for a window with "Quake" as the title, so try and make sure that the REAL Quake is the only window with that title. The display also shows which map is being played, how many people are on, and maximum allowed. New Stuff: Tabbed pages with information. Settings page with many settings. Ability to sort servers by speed and/or map. Other stuff, too. Good luck, and pop me an email to let me know if it works outside my little development environment...or if it doesn't work...or just with a suggestion or two. Doug Berrett "Captain Over" ddb@shore.net Get program updates from: www.shore.net/~ddb/quakenet.htm -------------------------- Legal Stuff ------------------------------------ This program can be freely distributed as long as it is free of charge and this, and all other associated files, are included in the archive unmodified. This program is provided as is. It is not guarenteed to work properly or work at all. I am not responsible for any damages caused by the use of this program. QuakeNet Copyright 1996 Doug Berrett Quake Copyright 1996 ID Software Inc.