
The courtyards... a double midfield...

The basement... one of three ways into a base...

The flag-room with a central placed jumppad...
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Three routes lead to the base... coordinated attacks are needed if the defense of the opposition are positioned well or
attack at the moment the defense have left the flag to get ammo or health...
This is the only map without a Quad-damage included... a haste is located in a corridor in the back of the base near the
basement entrance... attackers should use the Medkit, located on the midfield, to their advantage.
In the center of the base is a jump-pad located... once you jump on it you can go any direction you want.
Mapping/Layout - Napalm
Mapping/Lightning - ZeRSToReR
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