Website
- http://www.captured.com/qflEMail - norb@captured.com
Version 1.5
There are many new features in this release. There are some basic changes in game play.- You no longer will respawn at your base every time that you die. Basically it was causing a problem in play. When you respawned and the other team held your base. You had no defense except to run. This got very irritating so we thought that we would have you start with the rocket launcher. This idea was killed because then you could just kill yourself to defend the base, where you would start out with the rocket launcher. So now the respawn works just like ctf, at game start you begin at your base, but after that you start at a random spot.
- There is a 60 second timeout on kickoffs. This does not apply to the first kickoff of the game. After that you have 60 seconds to kickoff, if you do not the ball will respawn at the other base.
- There is a 30 second timeout for fumbles and incomplete passes. If the ball is not picked up before the timeout ends it will respawn at the other teams base (the other team being the team that did not have last possesion of the ball).
- All timeouts appear in a countdown clock on the HUD, this shows up right below the frag count
- On the HUD instead of seeing the red and blue symbol, you will see the pcx file for the team skins. Your current team will be outlined in a yellow box. The top team has the red base, the bottom team has the blue base. Your team score appears below your team picture.
- Team scores are now real football scores, with every touchdown earning your team 7 points.
- When you have the ball, you will see the QFL logo blinking where the countdown timer appears.
- Your HUD will show you the ball status, if the ball is at a team base, you will see a goalpost over that teams picture.
- If the ball is being carried, you will see the outline of a football over that teams picture.
- If there is no symbol, that means that the ball is in no ones possesion and is anyone's ball
- The scoring summary screen (F1) now shows the team picture and the team name as well as all of the previous information.
- There is a new head. It's grosser, it squirts blood and shows blood trails when thrown.
- The CTF banners (the large moving red and blue banners that appear in most ctf maps to designate base), now show the score for that team imprinted in the middle of the banner. This, of course, is dependent on the map maker implementing the banners in their map. ( If you copied the CTF pak files into the qfl directory to get the maps, you could have problems with this feature, to solve it either unpack the maps into the qfl/maps directory and delete the ctf pak files or get the maps from the link on the download page and delete the ctf pak files )
- New sound pak file, these are the same sounds as before, but I put them in a seperate pak so that I can release new sounds. I'm planning on shipping new sound paks within a few weeks.
Version 1.4
This version is just a fix release. No new features. The grapple bug has been fixed and the source code has been updated to use the 3.2 source code. The Strogg model has been removed since you can now specify which model you want to use for each team.Version 1.3
Added the ability to change the team names as well as the skins that they use. This is shown in the example server.cfg file that ships with the new version. If you are running a dedicated server, your command line is shown below in the installation section. If you are a client, no changes are needed.Version 1.2
Added actual Strogg to strogg team. If you join the Marines you can be male, female, or cyborg, but the strogg team all looks like stroggs. I've implemented this model, I don't know how good it is, but I tried. I put the vwep in the model, but again, I don't know how good it is. I guess if this mod gains some speed, I'll get a real modeler to do the work and make it right.Changed the passing a little. Added a short and long pass, only the long pass is enhanced by Quad. Make sure you use the pass. This make this the ultimate team mod. If someone is guarding the endzone, draw him out and have your teammate sneek up behind him, pass the ball and your in. See the commands for the binds.
Added the uninitialized grapple, fancy name for being able to use the grapple without it being selected as a weapon. This makes the grappling alot more fun. This command will not work if you have the grapple selected, and if you select the grapple while grappled, you will drop. See the commands for the bind.
Added forced fumble. If you damage a player and in your one shot take away greater than 50% of their remaining health, you will cause them to fumble the ball!
Added some great new sounds to make the game more life like. You gotta hear these, we've got real announcers calling some of the game and a great new football theme song that you'll probably recognize.
Version 1.1
Added passing, bind a key to 'pass football' to throw the ball to a teammate, the ball can be intercepted, so watch out. Also added a timeout in case the ball can't be reached. You have about 30 seconds to pick up a loose ball or it will respawn at the last endzone. The ball will respawn at the last endzone after about ten seconds if it is dropped or thrown into lava. (Could be a strategy if you are about to die, throw the ball out of bounds)
You all know how the Strogg attacked the Earth. If you successfully completed the game, you got to meet the big bastard behind this whole mess. After you meet him, you had just battled that big bad ass at the end, you are in no condition for more fighting. You talk to the guy for awhile and even partake in his preference of (choke) women. He wants to know all about Earth, he is very impressed with your accomplishments, seeing that you just wiped out everything that he through at you. If life were like games you could just strafe into Saddam's castle, after wiping out his entire army, and blow him and all of his body doubles away. In speaking with this major prick of the Strogg and telling him about Earth, you acquire a signal to Earth's television broadcasts. You flick through the channels, but he keeps stopping you at a football game. He was very impressed how one team just marched up and down the field, totally decimating the other team. He comments on how fun the game could be with weapons. They were probably watching the Eagles (I'm from Philly). A deal is made and a date is set, the battle over planet Earth will occurr on a football field. Team Marine vs. Team Strogg. He gathers together the remnants of his army and sends the best Infantry men he can find (they're the only one who could sit on the benches without breaking them. Both teams are given the same weapons, and a human head is chosen as the football, you can really sink you're fingers into the skull and get a good grip after they've been sitting for a couple of days and get a little ripe.
Go Marine (or Strogg if you choose) and fight for the ownership of Planet Earth.
QFL was written to use any existing CTF map. I have embedded the textures for Q2CTF (up to 1.5) in the pak file for QFL. I provide a link on my download page to get just the maps zipped up. There are so many map resources out there for CTF, that you should have no problem finding plenty of maps for this mod. Visited the download page for links to some sights that provide CTF maps.
The game plays like a football game, one team start with the ball at their end of the field and they've got to bring it to the other end of the field. No problem. There's only one ball, a head, and anyone can pick it up. It's like football, but no line of scrimmage, no refs. If you die, that's a fumble. If you drop the ball, that's a fumble. If you have an incomplete pass, that ball is live.
When you first join, you must choose what team you want to be on. Fight for the Marines or the Stroggs.
The ball always appears at the Marine endzone at the start of the game. We neglected to tell the Strogg about the coin toss and claim that home team always gets the ball. When the ball is at the endzone, only the base team can pick it up, as soon as someone on that team picks the ball up from the endzone, the ball is live, meaning it's anyone's ball. If you kill a player, they'll fumble and you can get the ball. If your base is surrounded by the opposing team, DON'T PICK UP THE BALL. Get some fire power first. If you pick it up right away they'll just kill you and score again.
When you have the ball you can drop it (fumble), or pass it. There are two types of passes, long and short. See the commands section for how to pass. When a ball is fumbled it falls to the ground and is anyones ball. When a ball is passed it flies through the air. Anyone can catch it, there is no pass interference. The other team can jump up and intercept it. Draw some fire power to yourself and have your teammate sneak towards the endzone, when the defenders flock towards you, lob the hail Mary and your in!
After a team scores, by bringing the ball (head) to the other teams endzone it will restart at the defenders endzone, the same one you just scored at, but you can't pick it up. Only someone on the opposing team can pick it up. If someone respawns or appears at the endzone, don't kill them till they pick up the ball. Then you can score another touchdown.
The ball carrier is very obviously marked. He glows white. In the future (when I get a better head model and the help of someone with artistic talent) I hope to show the ball carrier with the ball, but right now they have a very bold white shell around them. No hiding the ball.
Player:
Team:
back to top
pass - bind this command to throw the ball
short
pass long - bind this command to throw
the ball far ( this command is seriously enhanced by having Quad )
grapple - bind this command to turn the
grapple on or off ( this allows offhand grapple, won't work if you have the grapple
selected )
Examples:
go to the console and type
bind e pass
bind mouse2 pass long
bind ctrl grapple
Programming - Bob 'Norb' Timpko (norb@captured.com)
QFL Map - Sponge (sponge@captured.com)
The entire Q2CTF team. I started this mod from the ctf mod and pak. I was only able to write it due to the great programming that was already there. Special thanks to ID Software for making their code available and creating this awesome game.
Q2 version 3.2 (if you don't have it get it)
A pretty decent machine ( if your running mods you know the specs )
Create a directory under your quake2 directory called 'qfl'. (c:\quake2\qfl)
Unzip the QFL zip file into the qfl directory. You'll probably want to create a maps directory too (c:\quake2\qfl\maps) because you'll need maps to play.
Create a shortcut for QFL:
Clients - c:\quake2\quake2.exe +set game qfl +
Servers - c:\quake2\quake2.exe +set game qfl +set dedicated 1 +exec server.cfg
(make sure you have the server.cfg from v1.3)
QFL can be distributed freely as long as this file is present.
Written using VC++ 6.0. It makes it pretty easy to compile a DLL. You can even go to the links tab in project setup and have your DLL be compiled right to the directory that you want it in. The Debug environment is great too.
This is my first mod, so there are bound to be bugs. I've only been able to test it minimally. I'm really looking for some good comments, so don't be afraid to send them. If your running a server let me know. If I get enough for a servers page, I create one. I'd love to play if you set one up.
Please send any comments to: norb@captured.com