Dr.Splat's Transparent Water Hack for Non-GL Versions of QuakeWorld and NormalQuake-TM :) Read the following stuff before using this utility. Description: This utility will allow people to see things in the water and people in the water to see things outside of it with the non-GL versions QuakeWorld or NormalQuake. You can see into the water, but you won't be able to see the waterline. There will be no water texture at all, so it will look like the water is just a normal area of the level (except if you are in the water, then you will have the same warping, water sounds, and palette change, but you will still be able to see everything outside of it). Keep in mind that this is the first version so it may have some bugs. If you would like to report a bug you can email me at splat@primenet.com. I'd also like to thanks Speckz|GT (visit his TF news page at http://pratt.edu/~ebauer/spx.htm) for setting up a server and helping me test this. I am also thinking about having a transparent texture or something like that for the waterline, but I don't think this is possible with the non-GL version of the engine. If anyone knows how to do this, let me know. How to use: This utility is intended to be used on client-side .BSP files (Quake levels) only. The server DOES NOT have to use this utility, but the level that you and the server are using must have been vis'd with transparent water enabled. Using it on the a level on the server-side will probably have no effect. Also, trying to "cheat" and use it on levels that weren't vis'd with transparent water won't work, because the server won't be sending messages about things in the water to players outside of the water, and vice versa. Currently waterhack changes everything: water, lava, and slime. I will fix this in a future version. Waterhack is a Win32 console application, so it won't work in normal DOS mode. Here is the command line format: waterhack filename.bsp You can also include a full path if you wish, ie. waterhack d:\quake\id1\maps\2fort4.bsp Waterhack needs to be run ONLY ONCE. If you want to restore the old level, just run waterhack on the .BSP file again, and the changes made by waterhack will be removed.