// Game options // Game Type: // 0 = Plain Deathmatch // 1 = Teamplay // 2 = Sole Survivor // Any other value should default to Plain Deathmatch but it may make the game behave erratically so keep this to legal proper values "mp_setname" "Default Set" // cfg set name (more descriptive name just for display purposes) "mp_gametype" "0" // rules "mp_teamlist" "Team 1;Team 2;Team 3" // Team list (MUST NOT BE BLANK FOR TEAMPLAY) "mp_fraglimit" "0.000000" // Frag limit "mp_timelimit" "0.000000" // Time limit "mp_falldamage" "0" // Fall damage (0=normal, 1=realistic) "mode_lightsout" "0" // Lights Out Mode "mp_friendlyfire" "0" // Friendly Fire (0=cannot damage teammates but HUD punching still happens, 1=can damage teammates) "mp_weaponstay" "0" // Weapon Stay (0=weapons disappear when picked up but respawns later, 1=weapons don't disappear when picked up) "mp_forcerespawn" "1" // Force Respawn (0=players can sit around while dead,1=players are forced to respawn a few seconds after death) "mp_footsteps" "1" // Footstep sounds "mp_autocrosshair" "0" // auto crosshair "sv_sendvelocity" "1" // Low Ping server physics "sv_cheats" "0" // Enable Cheats (hmmm...) // limping and bleeding "enable_limping" "1" // enable limping "limp_time" "10.000000" // limping duration (n*2 seconds) "healthlvl_fatal" "15.000000" // health level to start limping effects due to weakness "enable_bleeding" "1" // enable bleeding "enable_bleedtodeath" "1" // enable health drain due to bleeding "healthlvl_critical" "25.000000" // health level to start bleeding and health drain effects "healthlvl_btdstop" "0.000000" // health level to stop health drain effects (set to 0 to bleed until death) // respawn times, first two are ignored if mp_weaponstay = 1 "weapon_respawn_time" "20.000000" // weapon respawn time "ammo_respawn_time" "20.000000" // ammo respawn time "item_respawn_time" "30.000000" // item respawn time (battery, healthkit, long jump, etc.) // weapon and ammo dropping on death // 0 = drop no weapons/ammo // 1 = drop current weapon/ammo // 2 = drop all weapons/ammo "weapon_drop" "2" "ammo_drop" "2"