v2.5 - bug fixes - changed bot spawning a bit, check out bots.txt for more info - added bot cheating, yes, they know how to cheat now, but only if you have sv_cheats enabled... so far this is the only way they can get weapons because they don't know how to go for the items lying around yet... v2.4b (this is a beta test release) - new config set system with detailed documentation - bleeding and bleed to death health levels now configurable (may also be disabled) - changed the blinking target computer blip location to the top left of the targeting computer display which should be out of the way now - fixed bleeding bug where on certain occasions people bled to death too quickly - made death by bleeding a kill of the last attacker and the weapon used for the last hit is the one displayed in the death notice - secretly contains beta test bots to be fully released with the v3.x... use the "bot 'name' 'model' 'skill'" where skill is 1-100 if anything is ommitted then defaults are used (defaults: bot Botto hgrunt 50) v2.4a (this is an unreleased alpha test version) - fixed limping and hooking bug - fixed bug which, in some cases, selecting teamplay as the game type would still give you plain vanilla deathmatch instead - added a missing hook pulling speed option in the menus - added team selection menu and teams are not determined by the model anymore, however Valid Teams (mp_teamlist) MUST NOT be left blank for teamplay, otherwise everybody will be stuck at observer mode... - modified *.cfg reading behaviour, map changes doesn't re-read the *.cfg files anymore which are done only before the first map is loaded - added a red glowing shell around the survivor in sole survivor mode which makes cloaking useless for a survivor v2.3a (this is an alpha test release) - fixed the flashlight/nightvision battery draining - added locational hit disorientation effects (set the rating to 0 to disable) - added leg damage effects (negative rating sets limp to the left side while a positive rating sets limp to the right side... set the rating to 0 to disable limping, however jumping will still be disabled) - added dizzying crowbar hit effects (set the rating to 0 to disable) - fixed some typos (can't believe I made those typografical erorrs! ;) - fixed certain HUD bugs - long jumping now makes a little sound (from what I see in the source code valve actually tried it but took it out again, so I put an option to disable this) - moving slowly (while not exceeding the cloaking speed limit) weakens cloaking enough for you to be seen a bit so you really have to remain in one spot to achieve its full effects - fixed crossbow firemode display bug - added gl_polyoffset option at Multiplayer->Customize->Advanced Options which is useful (supposedly, haven't really checked) for Banshee users (some other video cards may benefit) that experience decal flickering... this value is default at 0.1 however setting it to 1.0 to 4.0 can remove the flickering... - new main menu .avi (some of you may have downloaded the 2.2a with the new .avi already) also courtesy of David Serrano - critical health bleeding effects (critical health level is 25% or below) - fatal health limping effects (fatal health level is 15% or below) - added option to change weapon priority or to disable all weapon priorities altogether... set priority to -1 to disable auto-switching to this weapon on pickup - new DMPlus icon if you need one v2.2a (this is an alpha test release) - targeting computer (the HUD is real crowded now!!!) - sole survivor scoring bug fix - stomped the no-HUD bug (messy, but hopefully it's gone) - fixed hev charger bug - BLOOD, BLOOD, BLOOD!!! - other misc bug fixes v2.1a (this is an alpha test release) - Sole Survivor crashing bug fixed v2.0a (this is an alpha test release) - new sole survivor scoring system... similar to Unreal's King of the Hill mode... - new lights out mode... similar to Oz Dm's NightOps (they beat me to coding it) and Unreal's Darkmatch... - dmplus is now a server+client mod... you NEED to download the mod whether you want to start a server or you simply want to join one... - light amplification... uses up flashlight batteries... this is under testing... some video modes/cards may benefit from this, some may render this mode totally useless... - fire mode indicators for the crossbow and the MP5 - cloaking indicator... the battery color turns blue if the cloaking is on and active... violet if it is on but inactive due to excessive movement... - slower rocket to improve rocket homing - unfinished shootable satchels code here also... - cluster grenade cluster amount and damage now configurable... use the menus... - new menu graphics courtesy of David Serrano - some bugfixes v1.3b - This time it's real... SV_overflow crash to windows bug is fixed, however there is still a map downloading sv_overflow problem and this is probably an engine problem as I also experience this on the unmodified game v1.3a - Homing rockets, RPG alternate fire now switches the laser on and off, and the alternate fire uses homing rockets, read the readme for instructions - removed the custom.cfg file (you can still use it for exec'ing) - moved the customizable options to the "Advanced Options" dialogs in the hope of eliminating the overflow bug... cross your fingers v1.2 - by request, the explosive crossbow bolts are back as a fire mode for the crossbow, use switch1 to toggle it's use - the grappling hook now tries to avoid attaching to the sky, however, it doesn't succeed all the time, might be fixed in the future when I figure out how - cluster grenades are here... use the handgrenade's alternate fire button... can be enabeld or disabled through a cvar, take a look at the .cfg files v1.1b bug-fix and re-coding - re-coded mp5 fire mode changing, ALL weapons now have 10 switches but only the mp5 has a switch that actually does something - fixed mp5 bug which discharges 2 bullets after firing the grenade launcher in semi-auto mode - fixed mp5 bug which discharges bullets if picked up from a pack on certain conditions - fixed ammo_357box_give bug which always gave you 0 even if it was set to a non-zero value - added new key bindings for the 10 switches and 10 weapon groups (only 5 of which are actually used) for future purposes v1.1 - MP5 fire mode changing (single-fire, semi-auto, full-auto) and silenced fire for single and semi-auto modes. - gravity now has an effect on the hook when flying v1.0 - first release (features listed are those that I changed from the original half-Life 1009 source) - Highly customizable game settings via custom.cfg file - New primary fire mode for the glock. It's now silenced (still audible at close range) but it is a bit slower. - New alternate fire mode for the tripmine. The only difference the alternate fire mode has is the laser color. The primary and alternate laser color is configurable in the custom.cfg file. - New unzoomed fire mode for the crossbow. The unzoomed fire mode now behaves the same as the zoomed fire mode. No more weak, exploding bolts. - You can now pick up satchel charges while you have some of them deployed. - Grappling Hook! (bind a key to +hook) - Cloaking Device! (bind a key to +cloak or cloaktoggle)