+++++++++++++++++++++++++++++++++++++++++++++++++++++ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - - S T R O M - - +++++++++++++++++++++++++++++++++++++++++++++++++++++ + + + V E R S I O N 0 . 3 + + + NOT 100% TESTED, ANY PROBLEMS - EMAIL ME YOU MUST HAVE A REGISTERED VERSION OF QUAKE TO PLAY -STROM- !!! WARNING - IF YOU WIPE YOUR OLD PAK0.PAK !!! !!! ITS YOUR PROBLEM FOR NOT READING THIS !!! !!! EARLYER - THE STROM PAK0.PAK FILE (8.2MB) !!! !!! GOES IN A "STROM" DIRECTORY UNDER THE !!! !!! "QUAKE" ONE. !!! Maps compled, QuakeC edited by ray@ebom.org I AM NOT A PROGRAMMER! ----------------------- I n t r o STROM started out as series of Quake levels that could be played as fast as possible. The architecture is not as complex as that of the orginal game, but a 486 was in mind. The levels have also been constructed to be as much deathmatch as standard game play. There has also been quite a number of changes made to the QuakeC, although minor. All the STROM maps need the "strom" pak0.pak file, if you don't include it things will not behave correctly. The full list of changes is below, under the title 'QuakeC for STROM'. To take advantage of these changes you should read this. Also below is a list of the map names under the title "How to play STROM". i like big shadows and dark spots and traps, and playing fast. Some traps can not be escaped from! You have been warned. ----------------------- C O N T E N T S i) How to install STROM ii) How to play STROM a)Map list iii) The Story iv) QuakeC for STROM a)Geneal b)Bindings c)Command Line v) Programs Used vi) A bit on ME vii) version update ----------------------- i) How to install -S T R O M- strom.zip needs to PKUNZIP extracted with the directory structure, from the directory were you have quake.exe installed. i.e. c:\util>pkunzip c:\temp\strom.zip c:\games\quake -d Or use 'winzip' the new files and were they should be, should look like the following (from the quake directory) -quake\ strom.bat -quake\strom\ pak0.pak config.cfg -optional strom.txt -this text ----------------------- ii) How to play -S T R O M- Go to the dos promt, (as if you were going to play Quake) and type 'strom' i.e. c:\games\quake>strom Or you can do it the long way, which will let you take advantage of the other comand line functions. (see QuakeC for STROM, or read the Quake techinfo.txt file) c:\games\quake>quake -game strom ----------------------- a) Map List start.bsp cats.bsp owls.bsp rats.bsp penis.bsp (secret level) slugs.bsp (good deathmatch) reds.bsp (good deathmatch and the end) love.bsp (deathmatch only game) fish.bsp (deathmatch only game) ======================================================= to jump to any level type the following at the console changelevel name where 'name' for example would be 'slugs', the '.bsp' is unnecessary ======================================================= ----------------------- iii) The Story - I thought I should put something in. -And it goes like this- Strange little legends float around your town. Today was one of those rain days where people seem to know where to gather without being told. You waited all morning for a break in the weather to get out of the house. The old Town Hall with surrounding veranda is where you find yourself and a collection of old timers. They are all sitting around talking, some of them acknowledge you and you feel welcomed. Legends and stories, some new and some old, are being told like you have never heard them before. One or two of them stick in your mind. An old woman tells the story about a night of the year where dimensions cross, where the Fairy Kingdom and our own are linked through 'Fairy Circles'. A young man nicknamed "Bilbo" who several hundred years ago entered one of these circles had returned from this "fairy" realm to notice everything was older and different. There were new houses and the old ones appeared older. He returned to the pub to search for a familiar face but none were found. He overheard a group of elders telling a story about a young man named Bilbo, who strangely enough fit his own discription, but spoke about this young mans mysterious disappearance 100 years ago. Bilbo was puzzled by this because to his recollection he had only spent one night with the 'fairies'. The other story was more of an explanation or discussion of the Death of Shub-Niggurath and how this event had thrown 'order and chaos' into a spin and how this would effect the fariy lands. The night was closing in fast. The rain did not seem like it is going to stop. On your way home, you begin wondering about the stories. Just off the path you notice a few dancing coloured lights. Walking over to them you soon see that they are what can only be discribed as mischievous little fairies. They call you over and tempt you to enter their realm.... ----------------------- iv) QuakeC for STROM a) General To start with I am NOT a programmer, but I did mess with the QuakeC for STROM -Somethings decided- I started out with soild dead bodies that could be shot and had a bit of gut flying, then break-up into 'gibbits', but because the bodies of dead were soild they became a bit annoying from time to time (quite alot of the time really). So this code was removed. The Throwing Axe was an extra weapon that i started with but I then removed it for the Morningstar. I didn't want the Morningstar in single/co-op games so i played with some of the code (and graphics). The only problem is that it appears in 'single' games, but does not function. -like i said "i'm not a programmer". -Throwable Backpack- This is something I thought was 'pretty cool', especially for deathmatch game. It works well, and its simple. Although It is another key to remember, something I wanted to keep away from. If you have some 'rockets' in your possesion - hit the 'b' key. This throws a backpack over your head - shoot it and it explodes. But this has been removed from v0.3 of STROM. -The MorningStar- The Morning Star only functions correctly under deathmatch games. To use the Morning Star a) press "1" b) now press it again, c) now experiment. I used/modifyed MORNING STAR v1.11b from "Mike" Any comments/praise on the MorningStar can be forward to him. But remember I played with the code so don't report bugs to him!! -Rain- Well i was looking for mist, but i found Rain instead at the QuakeX site. To be honest, I didn't like the wave file include, so i didn't include it (and i didn't think it suited the atmosphere of STROM). I also think its a bit buggy ie. die in the rain and it turns on its side as it falls, Well thats 'sprites' for you. QuakeX can be reached at (i think) http://www.planetquake.com/quakex/index2.html --------------------- iv) QuakeC for STROM b) Binding -New key and functions "1" normal axe OR Morningstar (see notes for details) "impulse 21" can be used for the Morningstar instead/as-well-as the 1 key. ========================================================= if you have a non-standard config.cfg file copy your config.cfg to the strom folder and bind impulse 21 to a key of your choice. ========================================================= ----------------------- iv) QuakeC for STROM c) Command line -Handy comand lines and functions quake -game strom starts the strom game quake -winmem xx -game strom starts the strom game from within windows with xx megs of memory allocated, you need xx plus 8 megs. the extra is for windows (ie. -winmem 16 if you have 24 megs) quake -game strom +map name starts the strom game at the 'name' map. All for the original Quake maps can be accessed except the 'start' map, which will take you to the strom start. quake -game strom +skill 3 +map name starts the strom game at skill 3 at the 'name' map. (0 is easy, 3 is nightmare) *note 1 '-game strom' need not be included, you will just go to "quake" instead *note 2 "-winmem xx" comes before "-game strom" before "-skill x" before "-map name" ========================================================= you can change the "gravity" of any level by typing sv_gravity xxx at the console (hit the ~ key). where xxx is any number. 800 is normal, 100 is Ziggurat Vertigo. ========================================================= ----------------------- v) Programes Used Netscape 3.0Gold Thred v0.6b Jonathan Mavor ah289@freenet.carleton.ca EdQuake v0.50 -just the ripper untill i got 'AdQuedit' coded by Scott Mitting(smitting@netusa1.net) http://www.netusa1.net/~smitting/edquake/ QuakeME v2.3 (Quake Model Editor) Rene Post renep@xs4all.nl AdQuedit Quake Workstation Cable Hicks hicks@goldrush.com http://goldrush.com/~hicks/ Winpack v1.2 Antony J H Barratt antony@barcom.co.uk NewWad 1.3 (originally pcx2wad 0.98 by Daniel Gilliland); Modified by Christopher Wise wise@eng2.eng.monash.edu.au And Quake - the true Gods - idSoftWare www.idsoftware.com All of the above have done a shit load of work and deserve all the credit. I could not have done what I did without these programmes. ----------------------- vi) A Bit on Me - I began work on these levels around october 1996, (i think) and have no real training in computers what so ever. (I have only had a computer since Januray 1996). The early maps took up to three weeks to complete, with the final two (slugs and reds) taking a bit more than a day each (but they are small!) I have completed a Bachelaor of Fine Arts, at the University of New South Wales, College of Fine Arts, and thats about it for study. From time to time I have exhibitions of my 'Art' in galleries around Sydney. I love spending time with my girlfriend Jenny, the rest of the time I am either riding my skateboard, on my computer, or taking photos of dead animal remains and deserted bulidings. ray@ebom.org www.ebom.org/ray/ any comments on the levels are welcome, but please remember this is an early version of STROM!!! (so tell me about bugs/problems etc.) ----------------------- vii) version update version 0.3 -fixed a teleport destination for a dog on "Missing Cats". -fixed a problem with co-op games on "Muddy Owls". -fixed a problem with the "thunderbolt" underwater, (you died, but didn't). -updated progs.dat to v106 Quake C. version 0.2 -fixed a missmatch texture on penis.bsp -fixed a missing monster target on penis.bsp (for easy skill). version 0.1 -first release on the net ----------------------- Thanks to Jenny Ian Thom e.b.o.m. -rip