====================================================================== JakFrost's Scarabrae Demo 3 ====================================================================== Date Recorded: 1999-02-21 23:05 UTC Game Name: Starsiege Tribes Game Version: 1.2 Demo Time: 20 minutes Mission Type: Capture The Flag Mission Name: Scarabrae Player Name: JakFrost Email: jakfrost(at)planetstarsiege(dot)com Website: http://www.planetstarsiege.com/tactical/ Displayed Tactics: Turret Placement ---------------------------------------------------------------------- Description ---------------------------------------------------------------------- This is a little demo that I put together showing the effective placement of turrets and inventory stations on the Scarabrae map. The inventory stations will give newly spawned players quick access to equipment so they don't have to run to the big inventory stations. They also serve as backup inventory stations in case the generators get blown. They are specifically placed by the spawn points on the map. The turrets are placed in specific areas to defend an asset or to provide the most coverage to an area. The turret by the ship dispenser will be able to shoot at any players who enter the ship hangar. Also, since the turret is placed on the edge, they won't be able to hide from it by standing next to the walls. The inventory station by the ship dispenser will provide equipment to any players who respawn there or who wish to change their equipment configuration before the flight. The turret in the big room on that raised box will be able to provide coverage for the big room itself and for the balcony to the left of it. Any players who walk out of the ship hangar or the balcony will be attacked by that turret. The turret on the balcony by the flag elevator will provide coverage for the flag room elevator, the hallway away from the plasma turret and the big elevator, and also for the big room itself. Any player who walks out of the ship hangar will be attacked by this turret also. This turret is almost impossible to see or destroy when you are below it. This turret also provides coverage for the turret on the raised box. The inventory station by that turret provides equipment to the players who spawne over there. The turret in the hallway between the big elevator and the exit from the plasma turret balcony will be a surprise to any intruders who decide to take that route. The mine will be able to soften up any incoming intrudes and the turret should be able to chew them up. That turret also provides coverage for any players who decide to fly up the big elevator. The 2 turrets in the flag room will provide coverage for each other and will also shoot any flag runners in the ass. They are hard to see so they should get a few good shots before the enemy notices them. Also the mine in front of the flag is very hard to see from the door way so that should be a surprise to any body who gets by the turrets. Also the mine behind the flag will give somebody a nice shock if the decide to jump up to get the flag. The key here is to provide protection without it being seen. The 2 turrets and the 2 mines can't be seen from the doorway. The turret in the flag tunnel which leads from the plasma turret hallway will be able to take any flag runners after they step on that mine when they try to fly up to the tunnel. The turret in the room below the tunnel will provide limited coverage for the balcony and will be able to soften up any flag runners coming from the plasma turret. I placed an inventory station in the black tunnel from the big room to the flag tunnel as kind of an emergency station. If the main inventory stations gets destroyed or the generators go out, players will be able to get the right equipment from that hidden inventory station. The 2 turrets in the generator room have the best possible field of view of any incoming enemies through the entrance. The mines on the floor by the generator will provide some fire works for any attackers who get by the turrets and fall down to that floor. The inventory station that I placed by the elevator in the generator room is another emergency station. It is located in a dark spot which the attackers hardly ever look at. The cameras around the motion turret in the hallway will allow that turret to shoot at enemy defenders even if they are standing still. That pulse sensor in the generator room floor will allow the motion turret to shoot at any enemies who walk by the entrance even after they destroy the cameras. Even with all of these turrets, you have to remember that turrets exist only to help defenders, not to replace them. ______________________________________________________________________