10/04/2000 (Release 0.4)
- Added
sort and cull keywords (cull is currently ignored by the renderer)
- Fixed a few memory leaks (but some remain)
9/04/2000
- Bugfix : texture matrix stack sometimes was underrun
29/03/2000
- Reduced render speed doesn't help much, GUI still misses events too much. Brought it back to 30 FPS and completely changed the way
the renderer is threaded.
28/03/2000
- Reduced render speed to 20 FPS to get as much time free for the GUI. GUI still sometimes misses mouseclicks though
- Bugfix : 'cascade preview' + 'current layer only' mode would sometimes display polygons slightly offcenter
27/03/2000
- Partially rewrote the preview renderer to use threading for it's timing. The jerkiness is largely gone now.
26/03/2000
- .. and once more a
tcMod rewrite. This time turb is just dead on right thanks to code generously revealed by John Carmack -- thanks !
25/03/2000
- .. and yet another attempt at a more accurate
tcMod imitation
- Faster loading of JPGs, making browsing with Preview on much more comfortable
24/03/2000
- Bugfix :
clampmap got broken
- Bugfix :
tcmod turb printed in the treeview with a waveform, which is not the right syntax
- Better handling of time should fix the slightly-too-slow animation of textures
- Support for any number of
tcMod transform s. Also works properly together with other tcMods now
- Funky new bitmaps from Eutectic
- Wrote an even stranger tcMod processing loop -- and the result seems more correct. The actual turbulence
function is pretty far off though, will need a better guess
- Bugfix : removing a shader stage which used the same texture as another stage, accidentally removed the texture
from memory
22/03/2000
- Bugfix : tcMod popup menu was unreliable at times
- Bugfix : a positive
tcMod rotate value should rotate clockwise, not counterclockwise
- Changed the way tcMod is rendered, apparently I had a few things backwards, coordinate-transform wise.
21/03/2000
- Bugfix : when saving certain shaders, the
$lightmap would be missed and the Warning about a missing lightmap
would pop up
- Some reorganisation in the Stage and Shader specific popup menus
- Removed the "Set trans ?" warning, because there's too many reasons why trans should or should not be set to verify
- Main dialog can be minized now; waveform editor lists items in the same order as the script
- Changed
animfreq to mean "frames per second" instead of "animation repeats per second". This is an error
in the shader manual (thanks Jason Wilkins)
- Setting
tcGen to vector brings out the vector-editing dialog
20/03/2000
- Added a Cancel button to the dialogs for
rgbGen , alphaGen , blendfunc . The Cancel button on the texture source dialog only restores the source (map/lightmap/whitemap), not the frame selection
- "Remove" on an
rgbGen identity now actually removes that keyword, although the stage behind the scenes still is set to rgbGen identity
- Added menuitems for
tcMod : Insert before/after, Move up/down, Remove, Edit, with matching item-specific dialog boxes for Edit. (Note : the transform box is a bit pro-forma : only the last in a series of transforms has an effect, plus it's not clear if the final two terms (m4 and m5) are supposed to be timescales, ie animated scrolling instead of just a transform) This pretty much wraps up the conversion from 0.3 to 0.4,
so this is a release candidate.
16/03/2000
- Bugfix : Autosize command popped the preview window back to position (0, 0)
- Added a workaround for the strange restriction Win32 imposes on the Preview window's size. This window is
now always at least 128 pixels wide, even for smaller textures.
- Bugfix : the treeview was not always refreshed properly, eg when setting
detail , shuffling layers, etc
- Bugfix : rightclick would bring out the right popup menu, but affect the wrong stage of a shader sometimes
- Changed
alphaGen portal to print as an integer in the treeview, since this value is measured in world units
- Re-added the printing of the default
rgbGen identity to the treeview
- Added checkmarks to the Options/Preview submenu to indicate the current modus
- Changed the Texture Source dialog to have a separate
map item; you no longer need to know that a map
really is an animmap with only one frame. If you build an animmap and switch to a map ,
that map will automatically be the first frame of your animation. Furthermore, if you switch back to animmap ,
your animation is remembered.
- Created a separate dialog box for the selection of just one single texture. This is
the animation-building dialog, but with all the animation specific features deleted. It
pops up for
map , clampmap , qer_editorimage and
q3map_lightimage
- The Preview window now can be minimized, maximized, etc. It also shows up in the
taskbar now
- Rightclicking on an
animmap subitem brings up the correct popup menu
15/03/2000
- Moved the
blendfunc in a popup menu; the custom blends are created in
a dialog box
- Deleted the Stage:Effects sheet. The Redraw and Autosize buttons are in the menu.
Net result : only the Treeview remains as a GUI element. This means that right now
tcMod cannot be used.
13/03/2000
- Added proper context sensitive menus for every kind of item, although most of them are empty for now
- Moved
qer_editorimage and q3map_lightimage from the tabsheet into the popup menus
- Moved the texture source controls into a separate dialog, accessable from a popup menu
- Moved the shader name edit field into a separate dialog. The General Properties sheet thus no longer exists
- Moved
rgbGen and alphaGen into a dialog each, again with a popup menu entry. The Stage: Sources sheet disappears
- Added
alphaFunc to the popup menus; added Move Stage Up/Down
- Moved
detail , depthFunc and depthWrite into menus
- Moved
tcGen into a popup menu
09/03/2000
- Some cosmetic changes to the TreeView (already)
- Removed the entire set of Preview/Render/Geometry buttons and moved these into the
menu. I'll add a Toolbar and give the Preview parameters a button there; Layer navigation
disappear, although reshuffling and deleting/adding stays for now (the treeview is still passive)
- Removed the
surfaceparm tabsheet into a separate dialog box, which is accessable by rightclicking on (currently any, later 'Stage') items in the treeview and
hitting 'Edit SurfaceParm'
- Added bitmaps for easy differentiation between the various components
08/03/2000
- Not much happening because of a lack of time, and because I've become convinced the current GUI is doomed.
Expect a major overhaul :)
- Changed the blending mode to accept any existing OpenGL blending mode for both source and dest.
- Added a Treeview control at the far right; pressing "Redraw" will output the shader in this tree, giving
a read-only preview of the shader syntax. This view is not interactive for now, but will probably replace
the tabbed GUI over time (screenshot)
- Fixed the renderer to accept any amount of
tcMod keywords in any order.
There's no new GUI to work with this new functionality yet, though.
16/02/2000 (Release 0.3)
- Tried adding a workaround for the Win95 bug which saves files as
.sha
Depthfunc is no longer ignored in the preview window, so images layered on top of grates with depthtest Equal now render correct. This is automatically disabled in cascade preview mode.
10/02/2000
- Changed preview window again so it stretches textures in 2D mode. Should help visualize how textures will look on non-square brushes
- Added "Autosize" button which will make the preview window the same size as the first texture of the first (deepest) shaderstage
09/02/2000
- Fixed up the Win32/MFC/OpenGL interaction; the tabsheets are here to stay.
- Tucked a GUI on all the
surfaceparm attributes. No in-tool visual effects, just saves typing
- Added editing box for a shadername; adopted texture list browser for selecting a
qer_editorimage ; same thing for q3map_lightimage
08/02/2000
- Bugfix : Texture browser preview stopped working on textures that were previously assigned to a stage frame.
- Started splitting the controls into a "Stage: Sources" sheet and "Stage: Effects" sheet. Kindof buggy to get OpenGL + sheets to work together though
07/02/2000
- Bugfix : when switching from Debug to Release code, I lost a
#define and files are saved as .jpg again instead of .tga . #@$!& :(
06/02/2000 (Release 0.2)
- Bugfix : printed rgbGen on same line as animmap; also changed printing to be more standard (use tabs)
- Turns out all Q3A files are called '.tga' even if they are '.jpg's. Ugh; hacked Q3ASE to try finding
file.jpg if file.tga doesn't exist, and save filenames always with .tga extension in the .shader ...
- If an error is found during config loading, reset to a decent state
- Preserve original case of filenames; should make the generated
.shader s work on Unix
- Added Entity, One minus entity, vertex, one minus vertex and specular to the list of alpha gen sources.
- Packed the GUI a bit to accomodate all the new controls. Everything fits but it starts to look like a Boeing cockpit.
05/02/2000
- Bugfix : loading evil textures like xiandm9doorc.jpg crashed the app
- Bugfix : certain custom blends would print without a space between the keywords
- Bugfix : used to print the frames of an animmap on separate lines for readability. Apparently, that's illegal
shader syntax.
- Made the "Preview" check box in the texture browser persistent
- Query hardware for actual maximum texture size and clip loaded files accordingly
- Added an edit control for alphagen portal fade out distance
- Ask the user to try 32bit bitdepth; if you answer Yes and it doesn't work, delete
q3ase.cfg and when it asks again, say No ;)
04/02/2000
- Added customisable background color option
- Replaced
alphaGen portal checkbox with more general "Identity, Waveform, Portal" radio list including editor for waveform case
- Added a diagnostic mode in which all calls to OpenGL are logged; if the app crashes
this should help find out if it was inside Q3ASE or inside the driver (currently logging :
texture management). Enable by setting the last "0" in q3ase.cfg to "1"
- Added a cascade-mode preview; this shows all layers in 3D stacked after eachother; gives better insight in how things relate (screenshot)
- Added menu options and buttons for moving the currently selected layer back, or closer. Works particularly well together with the cascade preview
- Added an "Is Detail Texture" toggle. When trying to set it, the tool checks if (a) the current layer is layer #2 in the stack, (b) if the layer below it is a lightmap, (c) if the correct blendfunc is used. I think I now have every stage-specific option there is.
03/02/2000
- Changed save code to append to an already existing
.shader file instead of replacing it
- Bugfix : browsing layers reset the preview radio buttons
- Bugfix : resizing window to >1 :1 aspect clipped the image in 2D view
- Added support for
$lightmap and $whiteimage texture sources
- Added a check to detect a missing lightmap layer and ask to auto-add one at save time. (This check will be disabled if
nolightmap is set, once added) Note this adds just a filter 'ed $lightmap at the end, might look wrong in nontrivial cases.
- Removed
Identity as a waveform and added it as an RGBSource, together with identityLighting (as "Overbright" radio option)
- Added support for
depthFunc and depthWrite . These options are ignored in the preview window.
- Added
alphaFunc and alphagen portal . Not sure if alphagen is supposed to have all the RGB options ? (waveform etc)
- Removed printing of default "tcgen base".
- Bugfix : spinning cube in nonsolid mode (such as Additive) would sometimes cull backfacing planes - update : removed this feature again; 99% of the cases there's a solid layer below an additive one, and making the entire cube non-culled just doesn't
look right in the additive layer.
- Bugfix : after debugging why alpha looks funny, turns out I uploaded textures with RGB5_A1. DOW !
- Upped the preview bitdepth to 32bit
- Bugfix : Targa's had their alpha channel inverted. DOW again !
- Added the possibility to preview the currently selected texture in the main preview window.
02/02/2000
- Added possibility to add a directory to the list of texture sources (eg "c:/quake3/baseq3")
- Upped the max texture size to 512x512. Thus textures above 256x256 are no longer clipped, but 3dFX hardware might freak out.
01/02/2000 (Release 0.1)
- Added dialog to edit the list of .pk3 (and .zip) files to import textures from.
- Saving the list of .pk3's used to a config file
- Added a pretty ugly logo as the default texture
- Saving & loading of the texturefilter in the config
- Correct updating of the dialog visuals as you browse the layers
29/01/2000
- Changed the "textures/" prefix toggle into a more general editable prefix to filter on
- Added an About box with basic info. It credits Larian Studios as my sponsor, since they agreed to pay me to build this tool (it's useful to them) and still allow me to release it on the net. I think this is mighty cool of them :) If you agree, be sure to pay their site a visit sometime !
28/01/2000
- Added support for
clampmap
- Added Clear All button to framelist editor
- Changed preview window to clear background (helps in Additive mode ;)
- Controls for Animation Frequency,
lightingDiffuse
- Saving of individual stages to
.shader files
- Added option to draw texture on spinning cube for easy TCGen preview
- Improved preview window, opens and closes automatically and goes inactive when in
an editing subdialog
- Added TCGen support including environment mapping and projected textures. Tool
probably won't be much help in positioning the projection vectors though.
- Added support for layers : navigating, selected displaying
- Added option to filter out filenames not starting with "textures/" in frame editor
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