DdQStats version 1.00 http://www.planetquake.com/qdq/ Modification by Yonatan Donner , based on DosDoom (http://www.frag.com/dosdoom/) What is DdQStats? ----------------- DdQStats allows you to start any Doom or Doom2 level with different statistics than the default pistol only and 50 bullets. It is named after its Quake big brother, QdQStats, by Anthony Bailey , also available from the QdQ page. Usage ----- DdQStats uses a different cfg file than default.cfg, so you won't have to mess with your main config file. The config file is named ddq.cfg. (You can also use others with the -config command line switch, for example ddqstats -config ddq20.cfg will use ddq20.cfg.) Just copy default.cfg to ddq.cfg and run ddqstats once. Then, when you quit, it will put the default values into the cfg file. You will find the following new lines in ddq.cfg (yes, you will have to edit it manually to get some good from DdQStats): ddq_health - this is your starting health ddq_armortype - the armor type is 2 for blue armor, 1 for other armor, 0 for no armor ddq_armorvalue - how much armor you start with ddq_rng - random number generator status, this is what allows you to connect lmps from different levels ddq_weapon - your starting weapon ddq_bull - starting bullets ddq_shel - starting shells ddq_rckt - starting rockets ddq_cell - starting cells ddq_haveCS - whether or not you have the chainsaw (0 = no, 1 = yes) ddq_haveSG - whether or not you have the shotgun (0 = no, 1 = yes) ddq_haveSSG - whether or not you have the super shotgun (0 = no, 1 = yes) ddq_haveCG - whether or not you have the chaingun (0 = no, 1 = yes) ddq_haveRL - whether or not you have the rocket launcher (0 = no, 1 = yes) ddq_havePG - whether or not you have the plasmagun (0 = no, 1 = yes) ddq_haveBFG - whether or not you have the BFG9000 (0 = no, 1 = yes) ddq_backpack - whether or not you have the backpack (0 = no, 1 = yes) Change them the way you want to have them. Now, to find out with what stats a certain lmp ends, just timedemo it: ddqstats -timedemo whatever This will play whatever.lmp quickly and in the end, display some values that you should be able to figure out on your own, but in case you can't: H x: health is x A x y: armor type is x, armor value is y R x: random number generator status is x C x: the player's weapon is x Ammo b s r c: the player has b bullets, s shells, r rockets and c cells You'll have to figure out on your own which weapons the player has and whether or not he has the backpack. I'm sorry this documentation is not very comprehensive, but I have no time currently to write a full tutorial on the process of making a connected Doom run. Just experiment with DdQStats and hopefully you'll succeed. If anyone does write such a tutorial, it will probably appear on the QdQ page (http://www.planetquake.com/qdq/). - Yonatan Donner