================================================================ Title : QdQ velocity display v2.0 Filename : PROGS.DAT - Game data file. QDQVEL2.TXT - This file. Author : Anthony Bailey Email Address : QdQ@PlanetQuake.com Description : This patch provides the user with information about how fast they are going. It includes a graphical bar display. It is intended for use when practising techniques to increase one's velocity by zigzagging or bunny-hopping or wall-hugging. Installation : Unzip, put the PROGS.DAT in a new games directory in your main Quake directory, and start Quake with the "-game" command-line option. It's an absolutely standard patch. Instructions : The patch displays the follow information: The graphical bar on the top line represents some velocity statistic. The further you can push it to the right, the faster you are going. The left-hand side of the bar is 170 or less. The bump on the bar represents 320, which is the value of SV_MAXSPEED. Only running tricks will get your velocity much above this. The right-hand side of the bar is 500 or more. Fwd: This is your horizontal (xy) velocity relative to the direction in which you are facing. i.e. your forward velocity. This is particularly useful when measuring zigzagging or bunny-hopping velocities. Strafe: This is your horizontal velocity perpendicular to the forward velocity. For the bar display and other calculations, if this is more than your forward velocity it is used instead. Total: This is your total horizontal velocity. This is useful for normal running and for e.g. wall-hugging. Average: This is your average velocity (total or forward) since the last reset. Maximum: This is your maximum velocity (total or forward) since the last reset. Angle: This is the angle at which you are facing. Vel: This is the angle in which you are headed, i.e. the angle of your total velocity. Rel: This is the difference between the two angles above. When 0, it is not displayed, and at these times your instantaneous facing and total velocities should be equal. You will want to bind keys to IMPULSE 55 and IMPULSE 56. IMPULSE 55 moves between modes: Off - no display or calculations Tn - bar displays total velocity, now. Ta - bar displays average total velocity. Tm - bar displays maximum total velocity. For all T? modes, average and maximum values displayed use the total velocity value. Fn - bar displays forward velocity, now. Fa - bar displays average forward velocity. Fm - bar displays maximum forward velocity. For all F? modes, average and maximum figures displayed use the forward velocity value. IMPULSE 56 resets the maximum and average velocity calculations. So to measure an average or maximum velocity, get up to speed and then hit IMPULSE 56 to start calculating. Read more about techniques for running fast at . Additional Credits to : The rest of the QdQ team for their suggestions ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes New Sounds : No New Models : No * Construction * Base : id Quake-C modules Utilities used : Ultra-edit, ProQCC Build Time : a few hours * Copyright information * This file, and all accompanying files (see list at top of page) may NOT be used for commercial purposes. I'd prefer you didn't go altering the source without asking as well. Thanks! * Where to Get This * The latest version of this patch can be obtained from Cdrom.com or a mirror, and should be got by going via the Quake done Quick page at PlanetQuake: