Quake2 done Quick2 ------------------ A recam by Zarathustra Studios ------------------------------ (0) Index (1) Introduction (1.1) What's Quake2 done Quick2? (1.2) About the recam (2) The recam (2.1) Download choices (2.2) Installation (2.3) Running and viewing (3) Credits and contact info (3.1) Credits (3.2) Utilities used (3.3) Contact info ---------------------------------------------------------------------------- (1) Introduction (1.1) What's Quake2 done Quick2? Quake2 done Quick2 (known as Q2dQ2 for short) is the first speed-run by the Quake done Quick team through id Software's Quake2. It is a run all the way through Quake2 on Hard skill, going through the game as fast as possible. More details about Q2dQ2 can be found in the file q2dq2.txt which you should have gotten together with this file. (1.2) About the recam When we were finished with running, we asked Zarathustra Studios whether they would like to make a recam of the demos. A "recammed" demo is one where the action is not watched from the player's eyes as usual but from a newly inserted "camera" entity that lets you watch the player and her surroundings from a new perspective, making the whole affair more "movie- like" to watch. All of the recams in Qd2Q2 were done by Phil "Overman" Rice. Note that the refilming alone does not make this a full-blown movie like some of our previous releases, e.g. Scourge done Slick. We may still work on such a proper movie yet but it will take a lot of time. In the meantime, enjoy these demos - the first recammed speedrun for Quake2! (2) The recam (2.1) Download choices There are two versions of the Q2dQ2 demos: The original runs as seen from the player's perspective and their refilmed counterparts. You can download both sets of demos separately, or both them at once. Also, we offer a Linux version. The following downloads are available. You can find all of these files, and possibly more recent versions at . q2dq2_full.zip - These are both the original runs and their recams in one (3.5M) large package, complete with a menu interface for Win32 operating systems to select the demos (Linux version of said interface is available in a separate download). Downloading this file is equivalent to downloading q2dq2.zip and q2dq2_recam.zip separately. q2dq2.zip - These are the original player-perspective runs. If you (1.7M) downloaded this file previously you can add the recammed versions by downloading q2dq2_recam.zip. q2dq2_recam.zip - These are the recams made by Zarathustra Studios. If you (2.0M) download this file first and want to add the original runs later you can do so by downloading q2dq2.zip. q2dq2_linux.zip - Linux versions of menu interface dll compiled for both (324K) libc5 and glibc. (2.2) Installation First you need to find your main Quake2 directory. This probably has the name "Quake2" and will contain such items as your Quake2 executable program (quake2.exe or quake2) and your baseq2 game subdirectory. You should make a subdirectory of this main directory. Give it the name "q2dq2". After that should unzip the contents of the files you downloaded into this Q2dQ2 directory. For playing the Linux version, you should rename one of gamei386.libc5 or gamei386.glibc into gamei386.so, depending on the type of your Linux installation. (2.3) Running and viewing First, you will need the "official" version of Quake2, v3.20, in order to watch the demos. If you aren't up-to-date, you can download what you need from many places, including Now to watch the run, start Quake2 with the command-line option "+game q2dq2". Alternatively, you can start Quake2 as normal and then enter "game q2dq2" in the console. The run is played from a menu interface, so that you can choose to play either the player-perspective runs or the recams if you have both. Also, you can choose to play the whole speed-run, or individual units, or individual runs. Use the arrow keys to move around and make selections in the menu. The "ENTER" key will select a menu item. If you have them available, you can toggle the inclusion of the original id cinematics as part of playback with a menu option. If you are playing the recams, you can toggle slow-motion effects on and off (default is on). Some scenes in the recam are played at slow-motion to highlight some of the more spectacular scenes and to make them easier to understand for the viewer. Note: The demos were originally recorded at normal speed. No slow-motion cheats were used in the recording of these demos! The slow-motion effects used in the recams are merely a special playback effect included for your convenience. Whilst playing a demo, you can press F10 to stop and return to the menu. Note that if you press non-function keys in Quake2 whilst a demo is playing, this will take you to the console. To return to the main Q2dQ2 menu, you can press F10, or enter "menu" as a console command. If you are a keen player who has optimised their DeathMatch framerate at the expense of viewing quality, you may wish to choose some different configuration options to play back this run so that it looks as pretty as possible. A good way to do this is to edit the q2dq2/autoexec.cfg file. Is there anything else you need to know? Sorry, we'll have to blank you - there are no Easter Egg demos in the Q2dQ2 speed-run. There will be plenty of eggs when we make a proper movie, though. We don't know about any playback problems in Q2dQ2, but since this is the first time we have released something for Quake2, it is possible that some exist. Please write and tell us if you find any problems, so that we can fix them, and do things better next time. As time goes on, FAQs about this release will no doubt arise. We will try to publish answers to the common ones on our website. When we do this, these will be available via the download page at . (3) Credits and contact info (3.1) Credits The player-perspective demos were recorded by a whole bunch of people, and an even larger crowd paved the way by planning routes, building tools and organising everything. Full credit to the members of the Q2dQ2 team is given in the q2dq2.txt file. The recams were done by Phil "Overman" Rice of Zarathustra Studios . (3.2) Utilities used The utilities used for creating the player-perspective runs are listed in q2dq2.txt. The recams were created in David "crt" Wright´s Keygrip2 . (3.3) Contact info For QdQ news and future projects check our page at . To contact the Q2dQ2 team as a whole, email . For general comments to QdQ, email . To contact Phil Rice personally, write to . The individual emails of the other project members are listed in q2dq2.txt. If an FAQ, patches or extensions are developed for this release, they will be available via the download page at . Enjoy Quake2 done Quick2!