HXBSP - Armin Rigo - version 0.6 This archive contains the build packs for Hexen II. HXBSP is a modified version of id Software's QBSP for Hexen II. It is designed and tested for "QuArK" (Quake Army Knife) but should work with any map editor. !!! It is a compiler for HEXEN II MAPS ONLY !!! Here are the changes from the original version : * This version of QBSP reads floating-point values instead of integers for 3D coordinates. This has been developped for QuArK, a map editor that writes floating-point values. Using this QBSP instead of another one will make your maps look in Quake exactly like they do in QuArK. * Advanced texture positionning (QuArK 5 only). This lets you put textures in any position with any distortion on any wall. Try for example to position correctly the textures on a crate that has been rotated of approximately 30 degrees around all three axes : it is impossible - until now ! * Automatically produces a log file, QBSP_LOG.TXT. * A few other bug fixes... Write me if you want the source code. Compiled by Tanguy Gilmont (gilmont@dice.ucl.ac.be). QuArK's home page is http://www.planetquake.com/quark HXQBSP based on original code by John Carmack (JohnC@idsoftware.com) Neither this program nor his author is by any way related to id Software "QuArK" is only the abbreviation of Quake Army Knife and is not related to Quark, inc. THIS SOFTWARE COMES WITH NO WARRANTY AT ALL. Distribute freely. Armin Rigo (arigo@planetquake.com) (don't send the maps you made at this address !! If you made cool maps, please send an URL only to the QuArK web site manager)