QUAKE 2 DEATHMATCH MAP ================================================================ Title : Cardus - Quake all the year Filename : Cardus.bsp Author : Alister Jackson aka OverSite Email Address : ali@shytalk.u-net.com Description : This is my first released map for Q2 hope someone finds it fun Thanks to : ID Software. Brilliant games, again can't wait for the DM point release. BigSkin and Gene for the beta testing/ideas/shoulders to cry on. Autolycus at The Forge for the help with the leak errors/size question, thanks I got it sorted eventually! All at HPB, the worst clan in MCW (UK) Div2 - BUT WE LOVE IT. Erik Sullivan at the MAP DEPO for the uploading help, Steve Rescoe for the inspiration with The Village, and SLAYER for Androm9 (along with DM2 & DM4 my fav Quake 1 maps). Finally thanks to anyone who's prefabs I have used. Thank you. ================================================================ ************ INSTALLATION ************ OK, place the Gridflo5.bsp in your Quake2/baseq2/maps directory, then load up quake 2, and, at the console type MAP GRIDFLO5 you should now appear in gridflo5, this is a deathmatch level, so there's not much point in single player except with bots or just for a look around. * Play Information * Single Player : Just for checking things Cooperative : No Deathmatch : Yes Teamplay : No CTF stuff in it, but you could use teams. Probably would be ok (untested). * Construction * Base : All the way from scratch Finish Date : 19th Feburary, 1998 Known Bugs : not any Compile Time : about 4 hours Build time : about a month on and off, but hey who's counting ;-) New Gaphics : No, still puzzled by this .WAL thing :-) New Code : No Editors Used : Worldcraft 1.5b registered (gagging for 1.6), GLQoole (for the water & lava), and a little bit of work on the MAP file with Wordpad! HINTS: 1. Find the Invincibility. 2. Work out what all the buttons do. 3. Don't fall into the funnel. 4. Splat, drown and crush your enemies. 5. Kill 'em all and let God decide. NOTE: Me and my extensive beta testers ONLY use GL mode in quake2, I haven't got a clue what it would look like in non GL. If you're gonna play it like this REMEMBER I haven't got a clue what it looks like. Take my advice - buy a 3DFX card. It's money well spent, sorry to harp on. Finally if you have got this far, boy are you game, but one important point ENJOY THE MAP! E-mail me if you like this or with any constructive comments - bear in mind this is my first released map. (go easy!) Incidentally if anyone knows what the name refers to, e-mail me with the answer! :-) Ali Jackson aka OverSite ali@shytalk.u-net.com LEGAL BIT * Copyright / Permissions * This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. Feel free to distribute the ZIP file this came with as long as it is unchanged. You can use this map as the basis for any modifications you may make but give me credit and if you ask I will probably send you the MAP file.