================================================================ Title : Gib_ring Date : 3/3/98 Filename : Gib_ring.bsp Author : Steve Lyne aka "Scary-one" Email Address : scooby.doo@swipnet.se Home Page : nope Mail Address : Steve Lyne Emausgatan 23c 722 24 Västerås Sweden Description : Well here it comes! My second attempt at a Quake II deathmatch level. This level is a little prettier than "Remorser". I have developed a few more skills, not to mention having mastered the art of patience!! I think this level will please some - whilst annoying others. Visually speaking - not too bad (it goes easy on the eyes) - but I'm still low on the learning scale. Advice always welcome :) Additional Credits to : i) ID software. ii) Swedish PC-Gamer - for having the guts to stand by Quake I/II and 3DFX, in spite of constant criticism. iii) The author of ID level DM6. Simple and brilliant! ================================================================ * Play Information * Single Player : One start - no enemies ;-D (pretty pointless) Deathmatch : Yes, 4 or more players would be wise. Difficulty Settings : No * Construction * Base : New level from scratch Editor(s) used : Qoole amongst other things Known Bugs : A couple of small issues in software mode. But what the hell Quake II looks crap without a mean graphics card - right ! 3DFX runs well though - of that I'm pretty sure. Build Time : 3 weeks off and on. Compile machine : Overclocked 166mmx - running at 200 with 80Mb RAM QBSP Time : QVIS Time (level 4) : QRAD Time (extra) : these 3 took a total of 14 hours to compile - eeeugghhhh!! * Permissions * You MAY NOT sell this sucker for money. If a magazine wants it on its CD - that's fine. Send me a copy and we're quits :) General BBS use - sure I guess that's what it for. You MAY NOT alter or add to this level without my permission. * Last but not least * Please email me if you like this level. It boosts my confidence and gives me a big kick up the ass to get the next one done.