March 24th, 1998 ================================================================ Title : No Bunny Filename : grandm4.bsp Author : M. K. Cluney (GrrandMaMa) Email Address : granny@deepwell.com Page: r u s t - Game Editing and Design http://planetquake.com/rust/ Granny's .bsp Barn http://www.deepwell.com/~kcluney/barn/ Description : Started out as an 'experiment', messing with texture combinations and lighting techniques, but I kind of liked it, so it turned into a dm map. Additional Credits to : Fishman, for making sure I didn't forget anything (like player starts) BadMonkey, Chunk, and some other guy who's name I can't remember, for um....playtesting, yeah, playtesting. (beating the hell out of each other) Other Levels by Author : Quake1: Fables of Faubus (grandm3.bsp) L'éclairage (grandm2.bsp) Big Square (grandm1.bsp) ================================================================ Play Information ^^^^^^^^^^^^^^^^ Single Player : Only if you want to get to know the level Cooperative : No Deathmatch : Yes (2-6 is best, weapons stay should be set for anything over 6) Construction ^^^^^^^^^^^^ Base : Nothing Editor(s) used : QE4, BSP for brush splitting/merging Build Time : 3 days spread over three weeks Textures used : bad question (textures from directories that probably have no business being together) Other Info ^^^^^^^^^^ My shoes are untied Copyright / Permissions ^^^^^^^^^^^^^^^^^^^^^^^ This .bsp file may be distributed free of charge to whomever you feel like, as long as it is accompanied by this .txt file This .bsp file may _not_ be sold or redistributed commercially without prior permission from the author.