(.txt best viewed in full screen) ================================================================================================= Title : MEGSP1 - The Experiment Game : QUAKE2 (just for the dumbnuts who try loading it up in Quake/DOOM/N64) Date : 7th Feb 1998 Filename : megsp1.bsp Author : Marc Gravett (aka MarcEG) Email Address : marc@zarabeth.demon.co.uk Home Page : "MarcEG's: UNREAL UNIVERSE" http://www.village.co.uk/gallery/mgravett/unreal/index.html Other maps by author : Made maps for DOOM/2, DUKE3D & QUAKE but never released them. Description : Short, Brown hair, 20 years old - OH the map! Single player map with uuummm...single player stuff in it ;) Smallish size I suppose. (see 'other important info' below) Additional Credits to : Thanks to : Scott Kirkwood Warren - Taskmaster Alex Vincent (he's far2cool!) All for helping me figure out rotating brushes + other stuff. ID Software & Ben Morris for Worldcraft ================================================================================================= * Play Information * Single Player : YES Cooperative : No. Deathmatch : No - future maps will have though!. Difficulty Settings : Yes. Easy : 14 monsters Medium : 29 monsters Hard : 37 monsters New Sounds : Nope. New Graphics : No. New Music : Yeah I just got 'Punk-O-Rama 2' from Epitaph and it rocks :) Demos Replaced : Dont be silly. CD Track : I dunno. ================================================================================================= * Construction * Machine made/tested on : P200MMX - 48mb - Diamond Monster3D - SoundBlaster AWE 64 Value Base : New level from scratch Editor(s) used : Worldcraft 1.5b (Registered) Known Bugs : Some big rotating thing I created has slightly different aligned textures than what is shown in the preview window in WC. Build Time : uuummm.....on and off since Q2 editing became possible. Textures : Basic Q2 textures QBSP3 : 42 seconds QVIS3 : 980 seconds - 16mins QRAD3 : 2720 seconds - 45mins ================================================================================================= * Other Important Information * This is my first Q2 single player map - I started it just after Q2 editing was possible in WorldCraft v1.5b, I got about 95% done before 1998 then stopped to start on some other maps. I then went back to this map and realised how crap it was compared to the other stuff I've been making, but I decided to touch it up and release it anyway. Its only a small map with a few cool rotating things in it but nothing special - I've saved my best (so far) work for my single player level pack that I'm working on. You are *NOT* supposed to get the ancient_head - you'll know what I'm talking about when you see it ;) Anyway send me feedback on this level if you want, if you liked something then explain why you liked it, same goes if you thought something was crap - afterall - feedback is what makes us level designers better :) Oh and before I forget, thankyou for playing this map :) (or thanks if your about too!!!) I would like to get into the games industry one way or another, mainly as a level designer/games tester/games designer etc. So if you know anyone... ;) ================================================================================================= * Where to get this file * Well chances are that if your reading this then you've already bloody got it ;) See my homepage (url at top) for all my maps and other stuff. ================================================================================================= * Copyright / Permissions * Copyright (c) to Marc Gravett You may distrubute this level on magazine coverdisks and overcourse the internet, if you paid for this level otherwise then tell me immediatley. You may *NOT* sell this in a box set of anykind. If you do want to sell this in a box set and are willing to pay me for my work then "ASK ME FIRST" and get my permission and we'll sort something out. If its a DM map you have permission to upload it to a server, then let me know so I can have a go! Public distribution via Internet/BBS's without charging money is accepted. This level is copyright 1997 by Marc Gravett. Permission to use, copy and distribute unedited copies of this file is granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. _ _ _ Unauthorized commercial distribution is prohibited. _ _ _ ================================================================================================= this is the end - - - go home!