released: 4/18/1998 ------------------------------------------------------------------- Title : VASCULAR RAY Filename : vascular.bsp Author : headshot [Dennis Kaltwasser] Email Address : headshot@planetquake.com dennis.m.kaltwasser@germanistik.uni-giessen.de Description : Quake2 Deathmatch Map for up to 8 Additional Credits to : Geoffrey DeWan for his cool additions to qrad3 Jeff Yost at the Ramshackle for beta testing and suggestions Scott Harlan at the Quake2 Bot Outpost for beta testing and the eraser route file The dapak team for feedback on the map Ridah for adding support for "Kick the P.A." and "Grind" to his awesome eraser bot Mike Malakhov for releasing a CRbot version with the sole purpose to fix dapak map support! ----------------------------------------------------------------- * Play Information * Settings : this map really isn't the same without colored lighting. however, for software renderer you might want to turn up the brightness one notch (vid_gamma 0.8) For 3dfx leave it at the center position. (vid_gamma 0.9) Deathmatch 2-8 : 3-6 ffa recommended Deathmatch 9-100 : no * Construction * Build Time : uh, ages :) Compile Time : qbsp3: 34sec qvis3: 105sec (level4) qrad3: 295sec (-extra -bounce 38 -scale 1.2) Editor(s) used : Worldcraft Other Programs used : enhaced compile utilities by Geoffrey DeWan Known Bugs : not really a bug, there's a "com_sprintf overflow" message on startup because the map title exceeds 32 characters. Not a problem. * Other Info * none * Distribution * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. this is to be freely distributed...if you payed money for it then you more than likely got dicked over.