12/April/98 ================================================================ Title : Cold Halls Filename : dokkur.bsp Author : Dmitry *Vondur* Svetlichny Email Address : SDA@EL2000.RU Description : Metal style deathmatch level ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes, 8 respawn spots Player load : 2 - 8 Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.5b WQBSP time : 201 seconds ArghLite time (-extra) : 687 seconds rVIS time (-level 4) : 1740 seconds Build Time : ~1,5 week Texture wads : Metal.wad, Scourge of Armagon, Zerstrorer * Credits * - id Software for Quake - Ben Morris for Worldcraft - Unknown for testing - NIN for music & sounds - WHEN & PAN-THY-MONIUM for inspiration * Information * This level is my second work. In single player mode, goal of this level is skill selection. (Equal start.bsp in original Quake). When you enter in any alipgate you'll find yourself in e1m1 map of Quake. NOTE: r_speeds in 2 areas quite sux (I haven't more experience yet), but in GLQuake this is not so noticeable. I've tested level only with bots and all was ok (I mean in GLQuake). But I don't know what you'll see in actual network game. In all my levels you'll see Vondur (my) logo "V". * Installation * Unzip dokkur.zip in your quake/id1/maps directory. In the game press "~" and enter "map dokkur" Enjoy! * Copyright / Permissions * You may distribute this level and include it in any deathmatch compilation etc., as long as you: 1. Include this text file untouched and give me credit. 2. E-mail me and let me know what you're doing with it. * Other * Let me know if you like this level (or if it sux). E-mail me in any case, and tell me your opinion. Enjoy, Vondur