·· I N F O R M A T I O N ·· Title : Khaooohs Date of release : 13th January 2000 Files : /maps/kaos.bsp /maps/kaos.aas /levelshots/kaos.jpg /scripts/khaooohs.shader /scripts/kaos.arena /textures/khaooohs/egg.tga Author : Vondur Email address : vondur@planetquake.com Homepage : Vondur's War Supply http://www.planetquake.com/vondur Description : Quake 3 Deathmatch Level Suitable for 4-6 ffa and for duels Other maps by author : Q1dm - dokkur1-6, ferrum, zed, hook Q1sp - solfall Q1ra - sannur Q2dm - svartur1-3, compass HLsp - sigur HLdm - scoff Base : New level from scratch Editors used : Q3Radiant 1.0beta build 181 Photoshop 5.0 Aditor 2.10b Textures : There is one new easter egg texture... Yes, there is easter egg, but I hope that you will not find it =] Known Bugs : No known Build Time : Two weeks Compile machine : PII 400 / 128 Mb Additional utils used : Q3 Build 1.09 ·· N O T E S ·· !!!!!!!! CAUTION: EXPERIMENTAL LIFTAGE IN THE MAP !!!!!!!!! Yes it is. This map uses unusual transportation system for Q3. Along with usual bouncepads I added there lifts. Say, I just let some experiments there. In result I got very playable map and I hope you'll enjoy it too. However, i made there some tricks for bots. It's a shame for Q3 bots, but they absolutely can't handle usual lifts. I've added there some extras to fool them. Now they uses that lifts quite acceptable. Besides, new release of Q3 brings some additional bot entities in the map. I tested it with 1.15b version and discovered that bots better navigate through the map with that additions. That is good though. Usually boring game with them became a bit fun. That is something..... One thing yet about lifts. This is triggerable lifts. This means, that you have to trigger special entity to turn the lift to operation. I simulated there sensor button. So, there is illusion that lifts will work if you'll stand right on that sensor [square shiny thing in the center of the lift]. I made it for players who wants to jump down from upper floor. So, they can safely jump without annyoing lifting. Bouncepads are ALWAYS turns you back, but here, you can proceed down safely though =] Hope this feature will not annoy you much. Happy hunting... !!!!!!!!!! END OF CAUTION !!!!!!!!!! ·· I N S T R U C T I O N S ·· You have to: 1. Unzip kaos.pk3 into ..quake3/baseq3 directory 2. Run Quake 3 3. In Quake at the console type /map kaos 4. Play the map. 5. Enjoy it or hate it. 6. Exit the game. 7. Launch your mail program. 8. Write love/hate mail to vondur@planetquake.com. Just eight points. Easy, huh? ·· C R E D I T S T O: ·· id software for Quakies and for QERadiant [www.idsoftware.com] Rust for their tutorial resources [www.gamedesign.net] Sagnor and AzrKnight for Q3Build [www.gamedesign.net] SmallPileofGibs for initial editing help at irc =] [www.planetquake.com/spog] Frib for playetesting, notes and for reminding me that Quake3 engine can handle not only bouncepads :] [www.planetquake.com/frib] Nehahra team for being there [www.planetquake.com/nehahra] PAN-THY-MONIUM for the map title and for great music Dark winter unholydays for amound of spare time..... ·· L E G A L S T U F F ·· This BSP may be distributed ONLY via the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. And don't remove this .txt file from the .zip archive! Quake is for life. Not just for lanparty. [ v o n d u r ] VONDUR'S WAR SUPPLY http://www.planetquake.com/vondur