·· I N F O R M A T I O N ·· Title : Solarfall Date of release : 6.july.1999 Filename : solstart.bsp - start level solfall.bsp - level itself Author : Vondur Email address : vondur@planetquake.com Homepage : Vondur's War Supply http://www.planetquake.com/vondur Description : Quake1 Medieval Style Single Player Lvl Other maps by author : Q1dm - dokkur1-6; sannur[q1ra]; [ferrum]; [zed] Q2dm - svartur1-3; compass HLsp - sigur Single Player : Yes. Cooperative : Yes. 3 starts for it. Deathmatch : Nope. Difficulty Settings : Yes. Base : New level sent by the dark cosmic forces Editor(s) used : Worldcraft 1.6 Wally 1.3x Photoshop Bred2b Textures : quake.wad, shrak.wad [sky] Known Bugs : Nope. "Cache mismatch" error fixed. Build Time : For ages... Compile machine : PII 400 / 128 Mb wqbsp.exe -nowatervis : 250 sec vis.exe -level 4 : 2051 sec tyrlite -extra : 520 sec Additional utils used : Tyrlite Q2Towad Bsp2wad Wqbsp AdQuedit ·· S T O R Y ·· Dark medieval times. Knights. Orges. Cold wet air in the black castle. What is it? Dark remembrance? No. This is the reality. You coming to yourself after heavy battle defeating the Ferrum base from the insane aliens, which already bombed Zed facility and killed all your mates there. And what do you see? Inverted crosses on the walls. Dim light from them. Mossy stones of the dark unknown hall. Cold. You're hungry and tired. Damned headache confuse you to realise what happened. Here is not sun. Clouds cover all the sky for ages. This is kingdom of eternal winter and darkness. The sun no longer rises. ·· I N S T R U C T I O N S ·· Unzip all files into ../quake/id1/maps directory. ATTENTION - GLQuake users!!! It is recommended that you'll use follow commands in your autoexec.cfg file: gl_shadow "0" gl_wateralpha "0" gl_flashblend "0" gl_keeptjunctions "1" gl_ztrick "0" At the console type "map solstart". Play the map. ·· N O T E S ·· At first I want to say that this map made *without* transparent water support. This is because of annoying warping water edges in teleporters and in water pools. Besides, with using non- transparent water fps is higher because of lower polycount. This level was inspired by the dark winter nights dec98/jan99. Sitting in my room and listening soundtracks for Quake, I was fired to build entire level pak with three levels in it. But with time flow all my enthusiasm sadly wasted. Also, the hated hot summer time kills all my mind. I can't think about anything. I'm just sitting, useless moving mouse on the pad, watching to the screen and waiting for the long cold winter nights. Sigh. But sometimes I'm keeping myself in my hands an doing the work. In result you can see this map in the middle of this most hated summer '99 =] ·· C R E D I T S T O: ·· Ben Morris for the craft of course [www.worldcraft.com] id software for this unholy game [www.idsoftware.com] Quantum Acces for sky textures from their Shrak add-on [www.shrak.com] Neal White III and Ty Matthews for superb Wally [www.planetquake.com/wally] Cable Hicks for AdQuedit [thanks to this program, dreadful "cache mismatch" error was killed] [goldrush.com/~hicks/adquedit] People who sent me mails regarding my previous works and who support me on their sites. You know who you are. Musicians who inspired me during level making. At this time: IMMORTAL "At The Heart Of Winter" 1999 for the map title; EMPEROR "IX Equilibrium" 1999 [www.emperorhorde.com] Trent Reznor - Quake Soundtracks N.O.I.S.E. [www.noisemusic.org] - T.Wilton and Altemark FEAR FACTORY "Remanufacture" 1997 THE LEGENDARY PINK DOTS of course [brainwashed.com/lpd] Purusa for the great modz [members.xoom.com/purusa] Yup, and PQ staff for the new home! [www.planetquake.com] ·· L E G A L S T U F F ·· This BSP may be distributed ONLY via the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. And don't remove this .txt file from the .zip archive! Enjoy, and thank you, True Quaker, for reading this file to the end! [ v o n d u r ]