glQuake
for the lcc-win32 compiler
Current release
compilation date: January 10, 2000
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This is a port
of glQuake source code to the
lcc-win32
compiler, based on the Dec. 21, 1999 Quake
code release by ID Software. The code incorporates Dec. 27, 1999 bug
fixes by Matthias "Maddes" Buecher at the
Quake
Info Pool. MASM is used to compile assembly. A
tutorial
at Quake Engine Resources explains how to get MASM. You can also get
coding news and info from the Quake
site at PlanetQuake. Get the glQuake source for lcc-win32 here.
The project has been compiled and tested successfully in single player
mode on an AMD K6300 processor with 64Mb RAM and a 4Mb Genoa Rendition
Verite board. Rendition's miniGL driver was used. Frankly, this old
Verite rocks on! I haven't noticed any new bugs, but you may on your
particular system. Use at your own risk. All reports so far is that
it works as well as the standard port. Thanks to everyone who provided
feedback.
It's here...get the complete source qs-lcc.zip, or just try out the executable glquake.zip. And by request, a complete (or at least more complete) opengl32.lib for lcc. If you get new opengl effects to work, let me know. I started the port
for my own amusement and was happily surprised with the results.
I hope others will enjoy it as well. It can probably be adapted to other
major flavors of Quake (WinQuake, glQuakeWorld, etc.). If there is
interest, I'd like to find a home for related news and discussion.
JOURNAL January 10, 2000 Changes, comments A couple of fixes/enhancements are out there that I would like to incorporate- underwater distortion switch, chasecam fix, the mirror texture- but I intend to keep this port compatible with the original version. Future non-compatible changes will be maintained as a separate project on this site. 1. No more dependence on the old dxsdk directory. It's gone, and lcc's headers are used instead. But I believe there is a typo in lcc's dsound.h: STDMETHOD(SetFormat) (THIS_ LPWAVEFORMATEX) instead of LPCWAVEFORMATEX. This allows compilation, but please excuse my windows header ignorance and inform me if this is not the appropriate solution. Obviously, make a backup of your original dsound.h. 2. Icon resource
compiles successfully.
JOURNAL January 3, 2000 Comments Opening the projects: From lcc's Wedit menu bar, select Project> Import> and import qs-lcc.prj located in the qc-lcc directory. Similarly for the gas2masm project, import gas2masm.prj from the gas2masm subdirectory. Please let me know
if you have tried networking. Yes, a glQuakeWorld port would be nice...
it is planned.
JOURNAL January 1, 2000 Compilation notes The changes I made in the source are commented with "jf". The directory structure of the project is modified from the original source release to be more lcc-win32-friendly: qs-lcc: c sources
The opengl32.lib (import library) that comes with lcc does not contain all the imports required by glQuake. The missing ones were pasted from the opengl.exp file as necessary and a new opengl32.lib was built. Note that this does not include all missing openGL imports, so additional imports may be needed if more opengl features are added. I put assembly
into a static library for convenience. Steps to create the assembly
library:
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