/* ============================================================================ Half-Life world emulation 0.1alpha To provide a working half-life world for deathmatch and for user created maps to take advantage of. Created by Kryten (kryten@inside3d.com) =============================================================================== Copyright (C) 2000 Kryten. may contain code Copyright (C) 1996 Id Software, Inc. may contain code Copyright (C) 2000 Valve LLC This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. =============================================================================== */ float FL_BASEVELOCITY = 1048576; // know if we can clear or add to basevelocity float FL_WATERHACK = 4194304; // force semi water physics float FL_ONLADDER = 8388608; // force ladder effect float EF_NODRAW = 128; // cant be seen .vector basevelocity; // handled by engine .float alpha, renderamt, rendermode, renderfx, fullbright; // special rendering .vector rendercolor, colormod; // special rendering .string skyname; // world sky .string WaveHeight; // how high water ripples .float gravity; // per entity gravity .float dmdelay; // health changer recharge delay .float explodemagnitude, iMagnitude; // explosions